Spaceship building games differ significantly from their counterpart, Captain Kirk simulators, in that they often feature more realistic depictions of rocket science.
Hardspace: Shipbreaker is an immersive working sim that fully immerses players into the experience of one of its titular workers from the moment you fire your first laser cutter. Both creative and monotonous at times, this work sim offers something new for players of all experience levels to experience and appreciate.
Kerbal Space Program
Kerbal Space Program puts you in control of space exploration. Launch rockets and space planes into orbit, build massive structures, and explore expansive celestial bodies as your knowledge expands about our cosmos. As your understanding increases, the universe becomes even more diverse and enjoyable to explore!
Private Division and Intercept Games have released the inaugural major update for Kerbal Space Program 2 since its Early Access release. Packed with authentic details from Kerbolar System components like actual rocket audio injected into its soundscape, this update provides armchair astrophysicists and aerospace enthusiasts a variety of refreshed game features as well as remote destinations for their rockets and space planes.
KSP 2 elevates its astoundingly inventive creations to new heights with an all-new generation of engines, parts, fuel, variants, procedural parts systems and vehicle assembly interface to allow players to build spacecraft of any complexity imaginable. There’s also an incredibly powerful new rover arm; unique surface terrain features like meteors, craters, rock outcroppings and cryovolcanoes; plus an expanded solar system to explore.
Sunshine Heavy Industries
Sunshine Heavy Industries from Rocket Rat Games is an indie darling and features adorable animal characters and eccentric plotlines set against an interplanetary backdrop. As an employee at an unlikely space shipyard, your job is to build 2D ships according to customer orders – minor puzzles may pop up here and there but plenty of room exists for creativity when connecting various subsystems together.
One order could require that the ship have plenty of passenger room and cargo capacity, while another may ask for powerful weapons. The goal is to create a ship that fulfills both demands efficiently, using appropriate components – for instance a communications dish can meet communications requirements while adding armour protection and creating heat, while cargo bays make transporting goods much simpler.
Assemble ships from 100+ pieces and use the various subsystems available to you to navigate 50+ levels of unique ship contracts! Solve countless spatial optimization puzzles while meeting customer demands while meeting budgetary constraints and performing optimally. Navigate around poor decision making from your business partner as you play through multiple levels.
Starship Corporation is an intergalactic business-focused simulation game where players build and sell spaceships in order to become one of the greatest megacorps.
Coronado Games of Berlin developed this innovative sci-fi RTS, with gameplay that mixes city building, empire expansion and real-time strategy into an intriguing sci-fi setting. Coronado Games now makes this game available on Windows PCs worldwide.
This game provides all of the features one might expect in a vehicle designer/ guy-in-charge title, delivered via user-friendly menus and helper screens. There’s even a thorough tutorial; unfortunately, we experienced some stability issues. Once a ship’s design has been finalized, it can be sent out for testing to simulate standard operating procedures, emergencies, hostile encounters – wherein comes RTS gameplay with you directing pilots, technicians, medics, soldiers etc.
Shipbuilding requires an expert workforce with specific expertise to design, construct and operate large vessels. These professionals may reside anywhere around the globe but must coordinate across time zones in order to be successful. In terms of cybersecurity, distributed teams present further challenges as they must secure tools and processes connected with tools used for vessel production.
Wood was traditionally used for creating lines plans, which are life-size scale drawings of vessels made out of wooden templates or steel plates, before being cut down by machine or by hand at shipyards. Over the past century, shipbuilding leadership has passed from Great Britain to Japan and South Korea before eventually reaching China; yet despite gradual productivity decreases the industry remains profitable and may remain so into the foreseeable future.